F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_ScribRootBehavior.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_ScribRootBehavior.h>
AnimationGraphDescriptor_ScribRootBehavior::AnimationGraphDescriptor_ScribRootBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kiSyncIdleLocomotion = 0,
kblendDefault = 1,
kfMinSpeed = 2,
kSpeed = 3,
kiSyncTurnState = 4,
kiSyncForwardState = 5,
kTurnDelta = 6,
kfMinTurnDelta = 7,
kturnSpeedMult = 8,
kiCombatStance = 9,
kbHeadTrackingOn = 10,
kTargetLocation = 11,
kFootIKEnable = 12,
km_onOffGain = 13,
km_groundAscendingGain = 14,
km_groundDescendingGain = 15,
km_footPlantedGain = 16,
km_footRaisedGain = 17,
km_footUnlockGain = 18,
km_worldFromModelFeedbackGain = 19,
km_errorUpDownBias = 20,
km_alignWorldFromModelGain = 21,
km_hipOrientationGain = 22,
km_footPlantedAnkleHeightMS = 23,
km_footRaisedAnkleHeightMS = 24,
km_maxAnkleHeightMS = 25,
km_minAnkleHeightMS = 26,
kblendFast = 27,
kbAnimationDriven = 28,
kbAllowRotation = 29,
kbHeadTracking = 30,
kbDisableHeadTrack = 31,
kIsRecoiling = 32,
kIsStaggering = 33,
kIsAttacking = 34,
kbIsWolf = 35,
kstaggerMagnitude = 36,
kIsBleedingOut = 37,
kbIsSynced = 38,
kbEquipOk = 39,
kbCanHeadTrack = 40,
kblendSlow = 41,
kisIdleSitting = 42,
kbMirroredAttack = 43,
kiState = 44,
kbSkeeverLunge = 45,
kiCharacterSelector = 46,
kfMinMoveSpeed = 47,
kDirection = 48,
kiIsCanine = 49,
kiTurnMirrored = 50,
kIsAttackReady = 51,
kTurnDeltaDamped = 52,
kIsBashing = 53,
kbNoHeadTrack = 54,
kcamerafromx = 55,
kcamerafromy = 56,
kcamerafromz = 57,
kwalkBackRate = 58,
km_footPlantedAnkleHeightMS_Front = 59,
km_footRaisedAnkleHeightMS_Front = 60,
km_maxAnkleHeightMS_Front = 61,
km_footPlantedAnkleHeightMS_Rear = 62,
km_footRaisedAnkleHeightMS_Rear = 63,
km_maxAnkleHeightMS_Rear = 64,
km_minCharControllerSeparation = 65,
km_maxCharControllerSeparation = 66,
km_errorOut = 67,
km_hitSomething_0 = 68,
km_hitSomething_1 = 69,
km_hitSomething_2 = 70,
km_hitSomething_3 = 71,
kbLegCastResults = 72,
kIsSideAttacking = 73,
kiGetUpType = 74,
kiGetUpType00 = 75,
kiMovementSpeed = 76,
kisMoving = 77,
kbForceIdleStop = 78,
kbFootIKEnable = 79,
kisIdleLay = 80,
kisSwimming00 = 81,
kiState_ScribDefault = 82,
kwalkBackSpeedMult = 83,
kstaggerDirection = 84,
kSpeedSampled = 85,
kSlowBlend = 86,
kdefaultBlend = 87,
};
uint64_t key = 5600819660802946846;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbHeadTrackingOn,
kbAnimationDriven,
kbAllowRotation,
kbHeadTracking,
kbDisableHeadTrack,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbSkeeverLunge,
kbFootIKEnable,
kisMoving,
},
{
kSpeed,
kTurnDelta,
kturnSpeedMult,
kDirection,
kTurnDeltaDamped,
kSpeedSampled,
kwalkBackSpeedMult,
},
{
kiSyncIdleLocomotion,
kiSyncTurnState,
kiSyncForwardState,
kiMovementSpeed,
kiCombatStance,
}));
}