F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_HagravenMasterBehavior.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_HagravenMasterBehavior.h>
AnimationGraphDescriptor_HagravenMasterBehavior::AnimationGraphDescriptor_HagravenMasterBehavior(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kSpeed = 0,
kIsStaggering = 1,
kIsAttacking = 2,
kIsRecoiling = 3,
kDirection = 4,
kSpeedSampled = 5,
kiSyncDefaultState = 6,
kiSyncIdleLocomotion = 7,
kiState = 8,
kiState_HagravenDefault = 9,
kTurnDelta = 10,
kturnSpeedMult = 11,
kiSyncTurnState = 12,
kiRightHandType = 13,
kbWeapReady = 14,
kiEquippedItemState = 15,
kIsAttackReady = 16,
kbMLh_Ready = 17,
kbMRh_Ready = 18,
kIntDirection = 19,
kblendFast = 20,
kblendDefault = 21,
kisCasting = 22,
kbWantCastRight = 23,
kbWantCastLeft = 24,
kbHeadTrackingOn = 25,
kTargetLocation = 26,
kcamerafromx = 27,
kcamerafromy = 28,
kcamerafromz = 29,
kbCanHeadTrack = 30,
kbHeadTracking = 31,
kbEquipOk = 32,
kbAnimationDriven = 33,
kstaggerMagnitude = 34,
kbIsSynced = 35,
kiGetUpType = 36,
kstaggerDirection = 37,
kTimeStep = 38,
kbFullyMotionDriven = 39,
kDirectionDamped = 40,
kbFootIK = 41,
kbNoFootIK = 42,
kIsShouting = 43,
kIsBusy = 44,
kIsIdle = 45,
kbVoiceReady = 46,
kbWantCastVoice = 47,
kiCombat = 48,
kTweenEntryDirection = 49,
kiDirectionForward = 50,
kPhonemeBlendTarget = 51,
kLipBigAah = 52,
kLipDST = 53,
kLipEee = 54,
kLipFV = 55,
kLipK = 56,
kLipL = 57,
kLipR = 58,
kLipTh = 59,
kPhonemeBlend = 60,
kLipAcc = 61,
kInvPhonemeBlend = 62,
kbLookAtTarget = 63,
kbCanLookAtTarget = 64,
km_worldFromModelFeedbackGain = 65,
km_alignWorldFromModelGain = 66,
km_ankeOrientationGain = 67,
km_frontFootPlantedAnkleHeightMS = 68,
km_frontFootRaisedAnkleHeightMS = 69,
km_frontMaxAnkleHeightMS = 70,
km_frontMinAnkleHeightMS = 71,
km_rearFootPlantedAnkleHeightMS = 72,
km_rearFootRaisedAnkleHeightMS = 73,
km_rearMaxAnkleHeightMS = 74,
km_rearMinAnkleHeightMS = 75,
km_rearMaxAnkleAngleDegrees = 76,
km_raycastDistanceUp = 77,
km_raycastDistanceDown = 78,
km_errorOut = 79,
km_errorOutTranslation = 80,
km_alignWithGroundRotation = 81,
kBSLookAtModifier_m_onGain = 82,
kBSLookAtModifier_m_offGain = 83,
kLookAtHeadingMaxAngle = 84,
kBSLookAtModifier_CanLookOutsideLimit = 85,
kLookAtOutOfRange = 86,
kbSpeedSynced = 87,
kdefaultBlend = 88,
kHasTweenSpeed = 89,
kTweenSpeed = 90,
kDistToGoal = 91,
kTurnDeltaDamped = 92,
kPitchDeltaDamped = 93,
kFlightPitchBlend = 94,
kPathAngle = 95,
kMovementDirection = 96,
kMoveDirZ = 97,
kBSLookAtModifier_m_onGain_Shouting = 98,
kBSLookAtModifier_m_onGain_Combat = 99,
kBSLookAtModifier_m_offGain_Shouting = 100,
kBSLookAtModifier_m_offGain_Combat = 101,
kPitchDelta = 102,
kMaxSpeedCurrent = 103,
kMaxSpeed = 104,
kMinSpeed = 105,
kMaxSpeedDamped = 106,
kPathAngleThreshold = 107,
kTargetSpeedDamped = 108,
kTargetSpeed = 109,
kTweenSpeedDamped = 110,
kTweenSpeedMin = 111,
kMaxAcc = 112,
kTargetSpeedMaxScale = 113,
kMaxDec = 114,
kDrag = 115,
kTargetSpeedThresholdMin = 116,
kTargetSpeedThresholdMax = 117,
kIsFeathering = 118,
kTurnDeltaTarget = 119,
kTurnDeltaScale = 120,
kTurnDeltaDampedGain = 121,
kPitchDeltaTarget = 122,
kPitchDeltaDampedGain = 123,
kFlightPitchBlendTarget = 124,
kFlightPitchBlendGain = 125,
kPickNewIdleTime = 126,
kFlightHitInjuredSpeedMin = 127,
kFlightHitInjuredDecGain = 128,
kTurnMin = 129,
kIsTurningLeft = 130,
kIsTurningRight = 131,
kfMinSpeed = 132,
kisMoving = 133,
kIsMovingForward = 134,
kIsMovingBackward = 135,
kBSLookAtModifier_m_onGain_Default = 136,
kBSLookAtModifier_m_offGain_Default = 137,
kTweenRotation = 138,
kbAllowRotation = 139,
kTweenPosition = 140,
kConstraintOffset = 141,
kbTweenUpdate = 142,
kTweenEntryDirectionFlightKillGrab = 143,
kTweenEntryDirectionPrev = 144,
kTweenEntryDirectionCur = 145,
kLipBigAahDamped = 146,
kLipGain = 147,
kLipDSTDamped = 148,
kLipEeeDamped = 149,
kLipFVDamped = 150,
kLipKDamped = 151,
kLipLDamped = 152,
kLipRDamped = 153,
kLipThDamped = 154,
};
uint64_t key = 3017922126943190855;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbEquipOk,
kbAnimationDriven,
kIsAttackReady,
kbAllowRotation,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbHeadTracking,
kbHeadTrackingOn,
kbWeapReady,
kisCasting,
kbCanHeadTrack,
kbWantCastLeft,
kbMLh_Ready,
},
{
kSpeed,
kTurnDelta,
kDirection,
kSpeedSampled,
kturnSpeedMult,
},
{
kiSyncDefaultState,
kiSyncIdleLocomotion,
kiSyncTurnState,
}));
}