F4MP/tiltedcode/Code/client/Games/Skyrim/Interface/Menus/MapMenu.h

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#pragma once
#include <Games/Events.h>
#include <Interface/IMenu.h>
class MenuOpenCloseEvent;
struct IMapCameraCallbacks
{
// add
virtual void Unk_00(void); // 00
virtual void Unk_01(void); // 01
virtual ~IMapCameraCallbacks(); // 02
};
static_assert(sizeof(IMapCameraCallbacks) == 0x8);
struct MapMenu final : public IMenu, public BSTEventSink<MenuOpenCloseEvent>, public IMapCameraCallbacks
{
// TBD
};