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34 lines
797 B
C
34 lines
797 B
C
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#pragma once
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#include <Forms/MagicItem.h>
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#include <Components/BGSEquipType.h>
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#include <Components/BGSMenuDisplayObject.h>
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#include <Components/TESDescription.h>
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struct SpellItem : MagicItem
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{
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enum class SpellFlag
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{
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kNone = 0,
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kCostOverride = 1 << 0,
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kFoodItem = 1 << 1,
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kExtendDuration = 1 << 3,
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kPCStartSpell = 1 << 17,
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kInstantCast = 1 << 18,
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kIgnoreLOSCheck = 1 << 19,
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kIgnoreResistance = 1 << 20,
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kNoAbsorb = 1 << 21,
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kNoDualCastMods = 1 << 23
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};
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BGSEquipType equipType;
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BGSMenuDisplayObject menuDisplayObject;
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TESDescription description;
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uint32_t unk6C[3];
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float castTime;
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MagicSystem::CastingType eCastingType;
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MagicSystem::Delivery eDelivery;
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// more stuff
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};
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