F4MP/tiltedcode/Code/client/Games/Skyrim/Components/TESSpellList.h

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#pragma once
#include <Components/BaseFormComponent.h>
struct SpellItem;
struct TESForm;
struct TESShout;
struct TESSpellList : BaseFormComponent
{
struct Lists
{
SpellItem** spells{nullptr};
TESForm** unk4{nullptr};
TESShout** shouts{nullptr};
uint32_t spellCount{0};
uint32_t unk4Count{0};
uint32_t shoultCount{0};
};
Lists* lists;
void Initialize();
};
static_assert(sizeof(TESSpellList::Lists) == 0x28);