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22 lines
495 B
C
22 lines
495 B
C
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#pragma once
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#include <Games/Animation/BGSActionData.h>
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struct TESObjectREFR;
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struct TESIdleForm;
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struct Actor;
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struct BGSAction;
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struct TESActionData final : BGSActionData
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{
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TESActionData(uint32_t aParam1, Actor* apActor, BGSAction* apAction, TESObjectREFR* apTarget); // pass 2 for aParam1
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~TESActionData();
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bool ComputeResult();
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};
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#if TP_PLATFORM_64
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static_assert(offsetof(TESActionData, eventName) == 0x28);
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static_assert(offsetof(TESActionData, idleForm) == 0x48);
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#endif
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