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16 lines
312 B
C
16 lines
312 B
C
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#pragma once
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#ifndef TP_INTERNAL_COMPONENTS_GUARD
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#error Include Components.h instead
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#endif
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#include <Game/Animation/ActionReplayCache.h>
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#include <Structs/ActionEvent.h>
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struct AnimationComponent
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{
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Vector<ActionEvent> Actions;
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ActionEvent CurrentAction;
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ActionReplayCache ActionsReplayCache;
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};
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