F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifySpawnData.cpp

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#include <Messages/NotifySpawnData.h>
void NotifySpawnData::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, Id);
NewActorData.Serialize(aWriter);
}
void NotifySpawnData::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ServerMessage::DeserializeRaw(aReader);
Id = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
NewActorData.Deserialize(aReader);
}