F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/Misc/TintMask.h

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#pragma once
#include <Components/TESTexture.h>
struct TintMask
{
TintMask()
{
texture = nullptr;
color = 0;
alpha = 0.0f;
type = 0;
}
~TintMask() {}
TESTexture* texture;
uint32_t color;
float alpha;
uint32_t type;
};