F4MP/codigos originales/tiltedcode/Code/client/Events/ProjectileLaunchedEvent.h

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#pragma once
/**
* @brief Dispatched when a local projectile has been launched.
*/
struct ProjectileLaunchedEvent
{
NiPoint3 Origin;
uint32_t ProjectileBaseID;
uint32_t ShooterID;
uint32_t WeaponID;
uint32_t AmmoID;
float ZAngle;
float XAngle;
float YAngle;
uint32_t ParentCellID;
uint32_t SpellID;
int32_t CastingSource;
int32_t Area;
float Power;
float Scale;
bool AlwaysHit;
bool NoDamageOutsideCombat;
bool AutoAim;
bool DeferInitialization;
bool ForceConeOfFire;
bool UnkBool1;
bool UnkBool2;
};