F4MP/codigos originales/tiltedcode/Code/client/Components/WaitingFor3D.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Messages/CharacterSpawnRequest.h>
struct WaitingFor3D
{
WaitingFor3D(const CharacterSpawnRequest& aSpawnRequest)
: SpawnRequest(aSpawnRequest)
{
}
CharacterSpawnRequest SpawnRequest{};
};