F4MP/codigos originales/tiltedcode/Code/server/Events/PlayerEnterWorldEvent.h

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#pragma once
struct Player;
/**
* @brief Dispatched when a player enters joins server and requests its actor to be loaded.
*/
struct PlayerEnterWorldEvent
{
PlayerEnterWorldEvent(const Player* apPlayer)
: pPlayer{apPlayer}
{
}
const Player* pPlayer;
};