F4MP/codigos originales/tiltedcode/Code/client/Components/LocalComponent.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Structs/ActionEvent.h>
struct LocalComponent
{
LocalComponent(uint32_t aId) noexcept
: Id(aId)
{
}
uint32_t Id;
ActionEvent CurrentAction;
bool IsDead = false;
bool IsWeaponDrawn = false;
};