F4MP/codigos originales/tiltedcode/Code/server/Events/PlayerLeaveCellEvent.h

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#pragma once
#include "Structs/GameId.h"
/**
* @brief Dispatched when a player leaves a certain cell, be it exterior or interior.
*/
struct PlayerLeaveCellEvent
{
PlayerLeaveCellEvent(const GameId aOldCell)
: OldCell(aOldCell)
{
}
GameId OldCell;
};