F4MP/codigos originales/tiltedcode/Code/encoding/Messages/RequestRespawn.cpp

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#include <Messages/RequestRespawn.h>
void RequestRespawn::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, ActorId);
Serialization::WriteString(aWriter, AppearanceBuffer);
Serialization::WriteVarInt(aWriter, ChangeFlags);
}
void RequestRespawn::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ClientMessage::DeserializeRaw(aReader);
ActorId = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
AppearanceBuffer = Serialization::ReadString(aReader);
ChangeFlags = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
}