F4MP/codigos originales/tiltedcode/Code/client/Services/DebugService.h

93 lines
2.6 KiB
C
Raw Normal View History

#pragma once
#include <Actor.h>
struct World;
struct ImguiService;
struct UpdateEvent;
struct DialogueEvent;
struct SubtitleEvent;
struct MoveActorEvent;
struct TransportService;
struct BSAnimationGraphManager;
/**
* @brief Manages the debuggers.
*/
struct DebugService
{
DebugService(entt::dispatcher& aDispatcher, World& aWorld, TransportService& aTransport, ImguiService& aImguiService);
~DebugService() noexcept = default;
TP_NOCOPYMOVE(DebugService);
void OnUpdate(const UpdateEvent&) noexcept;
void OnDialogue(const DialogueEvent&) noexcept;
void OnSubtitle(const SubtitleEvent&) noexcept;
void OnMoveActor(const MoveActorEvent&) noexcept;
void SetDebugId(const uint32_t aFormId) noexcept;
static void ArrangeGameWindows(HWND aThisWindow) noexcept;
protected:
void OnDraw() noexcept;
private:
void PlaceActorInWorld() noexcept;
void DisplayEntities() noexcept;
void DisplayObjects() noexcept;
void DisplayEntityPanel(entt::entity aEntity) noexcept;
void DisplayFormComponent(FormIdComponent& aFormComponent) const noexcept;
void DisplayLocalComponent(LocalComponent& aLocalComponent, const uint32_t acFormId) const noexcept;
void DisplayRemoteComponent(RemoteComponent& aLocalComponent, const entt::entity acEntity, const uint32_t acFormId) const noexcept;
void DisplayListOfReplayedActions(const ReplayedActionsDebugComponent& aDebugComponent,
RemoteAnimationComponent* apAnimationComponent) const noexcept;
void DrawServerView() noexcept;
void DrawEntitiesView();
void DrawComponentDebugView();
void DrawPlayerDebugView();
void DrawAnimDebugView();
void DrawContainerDebugView();
void DrawFormDebugView();
void DrawSkillView();
void DrawNetworkView();
void DrawPartyView();
void DrawActorValuesView();
void DrawQuestDebugView();
void DrawCellView();
void DrawProcessView();
void DrawWeatherView();
void DrawCombatView();
void DrawCalendarView();
void DrawDragonSpawnerView();
public:
bool m_showDebugStuff = false;
private:
entt::dispatcher& m_dispatcher;
TransportService& m_transport;
World& m_world;
Vector<GamePtr<Actor>> m_actors;
uint32_t m_formId = 0;
uint32_t ActorID = 0;
String VoiceFile = "";
uint32_t SubActorID = 0;
String SubtitleText = "";
uint32_t TopicID = 0;
entt::scoped_connection m_updateConnection;
entt::scoped_connection m_drawImGuiConnection;
entt::scoped_connection m_dialogueConnection;
bool m_showBuildTag = true;
bool m_drawComponentsInWorldSpace = false;
};