F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_ScribRootBehavior.h

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#pragma once
struct AnimationGraphDescriptorManager;
// ash hoppers
struct AnimationGraphDescriptor_ScribRootBehavior
{
AnimationGraphDescriptor_ScribRootBehavior(AnimationGraphDescriptorManager& aManager);
};