F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_Mudcrab.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_Mudcrab.h>
AnimationGraphDescriptor_Mudcrab::AnimationGraphDescriptor_Mudcrab(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kblendDefault = 0,
kblendFast = 1,
kblendSlow = 2,
kDirection = 3,
kIsBlocking = 4,
kSpeed = 5,
kstaggerMagnitude = 6,
kTurnDelta = 7,
kIsAttackReady = 8,
kFootIKEnable = 9,
kbAllowRotation = 10,
kturnSpeedMult = 11,
kiCombatStance = 12,
kiSyncTurnState = 13,
kIntDirection = 14,
kbMotionDriven = 15,
kiSyncIdleLocomotion = 16,
kfMinTurnDelta = 17,
kbAnimationDriven = 18,
kBoolVariable00 = 19,
kIsAttacking = 20,
kiLeftHandType = 21,
kiWeapCategory = 22,
kbWantCastLeft = 23,
kiState_MCrab_Default_MT = 24,
kiState = 25,
kIsBashing = 26,
kbEquipOk = 27,
kIsStaggering = 28,
kIsRecoiling = 29,
kSpeedDamped = 30,
kSpeedSampled = 31,
kbHeadTracking = 32,
kTargetLocation = 33,
kbHeadTrackingOff = 34,
kSlowBlend = 35,
kbNoHeadTrack = 36,
kAggroWarningBlend = 37,
kstaggerDirection = 38,
kiCurrentStateID = 39,
kisIdleLay = 40,
kisIdleSitting = 41,
kiGetUpType = 42,
kIsSideAttacking = 43,
};
uint64_t key = 9498225481650921683;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbAnimationDriven,
kbAllowRotation,
kbHeadTracking,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kIsAttackReady,
kbEquipOk,
},
{
kSpeed,
kTurnDelta,
kturnSpeedMult,
kDirection,
kSpeedSampled,
},
{
kiSyncIdleLocomotion,
kiSyncTurnState,
kiCombatStance,
kiCurrentStateID,
}));
}