F4MP/tiltedcode/Code/encoding/Structs/Skyrim/AnimationGraphDescriptor_DwarvenSpider.cpp

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#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_DwarvenSpider.h>
AnimationGraphDescriptor_DwarvenSpider::AnimationGraphDescriptor_DwarvenSpider(AnimationGraphDescriptorManager& aManager)
{
enum Variables
{
kblendDefault = 0,
kblendFast = 1,
kblendSlow = 2,
kDirection = 3,
kIsBlocking = 4,
kSpeed = 5,
kstaggerMagnitude = 6,
kTurnDelta = 7,
kIsAttackReady = 8,
kweaponSpeedMult = 9,
kFootIKEnable = 10,
km_onOffGain = 11,
km_groundAscendingGain = 12,
km_groundDescendingGain = 13,
km_footPlantedGain = 14,
km_footRaisedGain = 15,
km_footUnlockGain = 16,
km_worldFromModelFeedbackGain = 17,
km_errorUpDownBias = 18,
km_alignWorldFromModelGain = 19,
km_hipOrientationGain = 20,
km_footPlantedAnkleHeightMS = 21,
km_footRaisedAnkleHeightMS = 22,
km_maxAnkleHeightMS = 23,
km_minAnkleHeightMS = 24,
kbAllowRotation = 25,
kturnSpeedMult = 26,
kiCombatStance = 27,
kiSyncTurnState = 28,
kIntDirection = 29,
kbMotionDriven = 30,
kiSyncIdleLocomotion = 31,
kfMinTurnDelta = 32,
kbAnimationDriven = 33,
kBoolVariable00 = 34,
kIsAttacking = 35,
kiLeftHandType = 36,
kiWeapCategory = 37,
kbWantCastLeft = 38,
kbMLh_Ready = 39,
kiState_CombatSpider_MT = 40,
kiState_DefaultSpider_MT = 41,
kiState = 42,
kIsBashing = 43,
kbEquipOk = 44,
kIsStaggering = 45,
kIsRecoiling = 46,
km_state = 47,
km_direction = 48,
km_goalSpeed = 49,
km_speedOut = 50,
kSpeedDamped = 51,
km_enable = 52,
km_limitAngleDegrees = 53,
km_startBoneIndex = 54,
km_gain = 55,
km_boneRadius = 56,
km_endBoneIndex = 57,
km_castOffset = 58,
kSpeedSampled = 59,
kiCurrentStateID = 60,
kspeedMultForward = 61,
kspeedMultBackward = 62,
kspeedMultLeft = 63,
kspeedMultRight = 64,
kspeedForward = 65,
kspeedBackward = 66,
kspeedLeft = 67,
kspeedRight = 68,
kIsSideAttacking = 69,
kbFootIKDisable = 70,
kiGetUpType = 71,
};
uint64_t key = 15924684633707834553;
AnimationGraphDescriptorManager::Builder s_builder(
aManager, key,
AnimationGraphDescriptor(
{
kbAnimationDriven,
kbAllowRotation,
kIsRecoiling,
kIsStaggering,
kIsAttacking,
kbMLh_Ready,
kbEquipOk,
kIsAttackReady,
},
{
kSpeed,
kTurnDelta,
kturnSpeedMult,
kDirection,
kSpeedSampled,
kspeedMultBackward,
kspeedMultRight,
kspeedMultForward,
kspeedMultLeft,
},
{
kiSyncIdleLocomotion,
kiSyncTurnState,
kiCombatStance,
kiCurrentStateID,
}));
}