F4MP/tiltedcode/Code/encoding/Messages/RequestOwnershipTransfer.h

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#pragma once
#include "Message.h"
#include <Structs/GameId.h>
#include <Structs/Vector3_NetQuantize.h>
struct RequestOwnershipTransfer final : ClientMessage
{
static constexpr ClientOpcode Opcode = kRequestOwnershipTransfer;
RequestOwnershipTransfer()
: ClientMessage(Opcode)
{
}
virtual ~RequestOwnershipTransfer() = default;
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const RequestOwnershipTransfer& achRhs) const noexcept { return GetOpcode() == achRhs.GetOpcode() && ServerId == achRhs.ServerId && WorldSpaceId == achRhs.WorldSpaceId && CellId == achRhs.CellId && Position == achRhs.Position; }
uint32_t ServerId{};
GameId WorldSpaceId{};
GameId CellId{};
Vector3_NetQuantize Position{};
};