F4MP/tiltedcode/Code/encoding/Messages/NotifyQuestUpdate.h

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#pragma once
#include "Message.h"
#include <Structs/GameId.h>
struct NotifyQuestUpdate final : ServerMessage
{
static constexpr ServerOpcode Opcode = kNotifyQuestUpdate;
NotifyQuestUpdate()
: ServerMessage(Opcode)
{
}
void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;
bool operator==(const NotifyQuestUpdate& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && Id == acRhs.Id && Stage == acRhs.Stage && Status == acRhs.Status && ClientQuestType == acRhs.ClientQuestType; }
enum StatusCode : uint8_t
{
StageUpdate,
Started,
Stopped
};
GameId Id;
uint16_t Stage;
uint8_t Status;
uint8_t ClientQuestType;
};