F4MP/tiltedcode/Code/client/Games/Skyrim/SaveLoad.cpp

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#include <TiltedOnlinePCH.h>
#include <SaveLoad.h>
void BGSSaveLoadManager::Save(SaveData* apData)
{
apData->flags |= 4;
const char* cSaveName = "";
if (apData->saveName)
cSaveName = apData->saveName;
}