F4MP/tiltedcode/Code/client/Games/Skyrim/Havok/BShkbHkxDB.h

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#pragma once
#include <Havok/hkHashTable.h>
struct BShkbHkxDB
{
virtual ~BShkbHkxDB();
uint8_t pad8[0x7C - 0x8];
hkHashTable animationVariables; // 7C
uint8_t padA0[0xC];
hkHashTable hashTable; // AC
uint8_t padD0[0x160 - 0xD0];
void* ptr160;
};
static_assert(offsetof(BShkbHkxDB, animationVariables) == 0x7C);
static_assert(offsetof(BShkbHkxDB, hashTable) == 0xAC);