F4MP/tiltedcode/Code/client/Games/Skyrim/Components/TESTexture.h

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#pragma once
#include <Components/BaseFormComponent.h>
#include <Misc/BSFixedString.h>
struct TESTexture : BaseFormComponent
{
virtual ~TESTexture(){};
void Construct();
BSFixedString name;
};
static_assert(offsetof(TESTexture, name) == 8);