F4MP/tiltedcode/Code/client/Games/Skyrim/Combat/CombatInventory.h

10 lines
175 B
C
Raw Normal View History

#pragma once
struct CombatInventory
{
uint8_t unk0[0x1B8];
float maximumRange;
uint8_t unk1BC[0x1C8 - 0x1BC];
};
static_assert(sizeof(CombatInventory) == 0x1C8);