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29 lines
565 B
C
29 lines
565 B
C
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#pragma once
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#include "Character.h"
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namespace f4mp
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{
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class Player : public Character
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{
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public:
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void OnConnectRequest(librg_event* event) override;
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void OnConnectRefuse(librg_event* event) override;
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void OnEntityCreate(librg_event* event) override;
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void OnEntityUpdate(librg_event* event) override;
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void OnClientUpdate(librg_event* event) override;
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const AppearanceData& GetAppearance() const;
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const WornItemsData& GetWornItems() const;
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private:
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float health;
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int animState;
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AppearanceData appearance;
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WornItemsData wornItems;
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};
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}
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