F4MP/f4mp_originalcode/f4mp_server/Player.h

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#pragma once
#include "Character.h"
namespace f4mp
{
class Player : public Character
{
public:
void OnConnectRequest(librg_event* event) override;
void OnConnectRefuse(librg_event* event) override;
void OnEntityCreate(librg_event* event) override;
void OnEntityUpdate(librg_event* event) override;
void OnClientUpdate(librg_event* event) override;
const AppearanceData& GetAppearance() const;
const WornItemsData& GetWornItems() const;
private:
float health;
int animState;
AppearanceData appearance;
WornItemsData wornItems;
};
}