F4MP/f4mp_originalcode/f4mp_server/Character.h

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#pragma once
#include "Entity.h"
namespace f4mp
{
class Character : public Entity
{
public:
Character();
void OnEntityUpdate(librg_event* event) override;
void OnClientUpdate(librg_event* event) override;
private:
std::vector<float> nodeTransforms;
double transformTime;
};
}