F4MP/codigos originales/tiltedcode/Code/server/Components/AnimationComponent.h

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#pragma once
#ifndef TP_INTERNAL_COMPONENTS_GUARD
#error Include Components.h instead
#endif
#include <Game/Animation/ActionReplayCache.h>
#include <Structs/ActionEvent.h>
struct AnimationComponent
{
Vector<ActionEvent> Actions;
ActionEvent CurrentAction;
ActionReplayCache ActionsReplayCache;
};