F4MP/codigos originales/tiltedcode/Code/encoding/Messages/AssignCharacterRequest.cpp

57 lines
1.8 KiB
C++
Raw Normal View History

#include <Messages/AssignCharacterRequest.h>
void AssignCharacterRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, Cookie);
ReferenceId.Serialize(aWriter);
FormId.Serialize(aWriter);
CellId.Serialize(aWriter);
WorldSpaceId.Serialize(aWriter);
Position.Serialize(aWriter);
Rotation.Serialize(aWriter);
aWriter.WriteBits(ChangeFlags, 32);
Serialization::WriteString(aWriter, AppearanceBuffer);
FactionsContent.Serialize(aWriter);
LatestAction.GenerateDifferential(ActionEvent{}, aWriter);
QuestContent.Serialize(aWriter);
FaceTints.Serialize(aWriter);
Serialization::WriteBool(aWriter, IsDragon);
Serialization::WriteBool(aWriter, IsMount);
Serialization::WriteBool(aWriter, IsPlayerSummon);
CurrentActorData.Serialize(aWriter);
}
void AssignCharacterRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ClientMessage::DeserializeRaw(aReader);
Cookie = Serialization::ReadVarInt(aReader) & 0xFFFFFFFF;
ReferenceId.Deserialize(aReader);
FormId.Deserialize(aReader);
CellId.Deserialize(aReader);
WorldSpaceId.Deserialize(aReader);
Position.Deserialize(aReader);
Rotation.Deserialize(aReader);
uint64_t dest = 0;
aReader.ReadBits(dest, 32);
ChangeFlags = dest & 0xFFFFFFFF;
AppearanceBuffer = Serialization::ReadString(aReader);
FactionsContent = {};
FactionsContent.Deserialize(aReader);
LatestAction = ActionEvent{};
LatestAction.ApplyDifferential(aReader);
QuestContent.Deserialize(aReader);
FaceTints.Deserialize(aReader);
IsDragon = Serialization::ReadBool(aReader);
IsMount = Serialization::ReadBool(aReader);
IsPlayerSummon = Serialization::ReadBool(aReader);
CurrentActorData.Deserialize(aReader);
}