F4MP/codigos originales/tiltedcode/Code/client/Games/Overrides.cpp

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#include <TiltedOnlinePCH.h>
#include <Games/Overrides.h>
thread_local uint32_t ScopedReferencesOverride::s_refCount = 0;
thread_local uint32_t ScopedEquipOverride::s_refCount = 0;
thread_local uint32_t ScopedUnequipOverride::s_refCount = 0;
thread_local uint32_t ScopedSaveLoadOverride::s_refCount = 0;
thread_local uint32_t ScopedExperienceOverride::s_refCount = 0;
thread_local uint32_t ScopedActivateOverride::s_refCount = 0;
thread_local uint32_t ScopedInventoryOverride::s_refCount = 0;
thread_local uint32_t ScopedExtraDataOverride::s_refCount = 0;
thread_local uint32_t ScopedQuestOverride::s_refCount = 0;
thread_local uint32_t ScopedSpellCastOverride::s_refCount = 0;