F4MP/codigos originales/tiltedcode/Code/encoding/Structs/ActionReplayChain.h

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#pragma once
#include <Structs/ActionEvent.h>
using TiltedPhoques::Vector;
struct ActionReplayChain
{
ActionReplayChain() = default;
~ActionReplayChain() = default;
bool operator==(const ActionReplayChain& acRhs) const noexcept;
bool operator!=(const ActionReplayChain& acRhs) const noexcept;
void Serialize(TiltedPhoques::Buffer::Writer& aWriter) const noexcept;
void Deserialize(TiltedPhoques::Buffer::Reader& aReader) noexcept;
bool ResetAnimationGraph{false};
Vector<ActionEvent> Actions;
};