F4MP/codigos originales/tiltedcode/Code/encoding/Messages/PlayerLevelRequest.cpp

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#include <Messages/PlayerLevelRequest.h>
void PlayerLevelRequest::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, NewLevel);
}
void PlayerLevelRequest::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ClientMessage::DeserializeRaw(aReader);
NewLevel = Serialization::ReadVarInt(aReader) & 0xFFFF;
}