F4MP/codigos originales/tiltedcode/Code/encoding/Messages/NotifyObjectInventoryChanges.cpp

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#include <Messages/NotifyObjectInventoryChanges.h>
#include <TiltedCore/Serialization.hpp>
void NotifyObjectInventoryChanges::SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept
{
Serialization::WriteVarInt(aWriter, Changes.size());
for (auto& change : Changes)
{
change.first.Serialize(aWriter);
change.second.Serialize(aWriter);
}
}
void NotifyObjectInventoryChanges::DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept
{
ServerMessage::DeserializeRaw(aReader);
auto count = Serialization::ReadVarInt(aReader) & 0xFF;
for (auto i = 0u; i < count; ++i)
{
GameId gameId;
gameId.Deserialize(aReader);
auto& change = Changes[gameId];
change.Deserialize(aReader);
}
}