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16 lines
276 B
C
16 lines
276 B
C
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#pragma once
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struct MoveActorEvent
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{
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MoveActorEvent(uint32_t aFormId, uint32_t aCellId, NiPoint3 aPosition)
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: FormId(aFormId)
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, CellId(aCellId)
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, Position(aPosition)
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{
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}
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uint32_t FormId;
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uint32_t CellId;
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NiPoint3 Position;
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};
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