F4MP/codigos originales/tiltedcode/Code/immersive_launcher/Launcher.h

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#pragma once
#include "Loader/ExeLoader.h"
#include <TiltedCore/Filesystem.hpp>
#include <TiltedCore/Stl.hpp>
namespace launcher
{
namespace fs = std::filesystem;
enum class Result
{
kSuccess,
kBadPlatform,
kBadInstall
};
// stays alive through the entire duration of the game.
struct LaunchContext
{
fs::path exePath;
fs::path gamePath;
TiltedPhoques::String Version;
ExeLoader::TEntryPoint gameMain = nullptr;
};
LaunchContext* GetLaunchContext();
bool LoadProgram(LaunchContext&);
int StartUp(int argc, char** argv);
void InitClient();
bool HandleArguments(int, char**, bool&);
} // namespace launcher