F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/NetImmerse/NiGeometry.h

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#pragma once
#include <NetImmerse/NiPointer.h>
#include <NetImmerse/NiAVObject.h>
#include <NetImmerse/NiProperty.h>
struct NiGeometry : NiAVObject
{
virtual ~NiGeometry();
NiPointer<NiProperty> unkProperty1;
NiPointer<NiProperty> unkProperty2;
uintptr_t unkB0;
NiPointer<NiProperty> effect;
uintptr_t unkB8;
};