F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/NetImmerse/BSShaderProperty.h

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#pragma once
#include <NetImmerse/NiShadeProperty.h>
struct BSShaderProperty : NiShadeProperty
{
virtual ~BSShaderProperty();
uint8_t pad30[0x48];
void* material;
};
static_assert(offsetof(BSShaderProperty, material) == 0x78);