F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/Camera/PlayerCamera.h

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#pragma once
#include <Camera/TESCamera.h>
struct PlayerCamera : public TESCamera
{
static PlayerCamera* Get() noexcept;
bool IsFirstPerson() noexcept;
bool WorldPtToScreenPt3(const NiPoint3& in, NiPoint3& out, float zeroTolerance = 1e-5f);
void ForceFirstPerson() noexcept;
void ForceThirdPerson() noexcept;
float rotZ;
float rotX;
NiPoint3 pos;
float zoom;
NiNode* cameraNode;
TESCameraState* state;
bool unk;
};