F4MP/codigos originales/tiltedcode/Code/client/Games/Skyrim/AI/AIProcess.h

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#pragma once
struct TESForm;
struct MiddleProcess;
struct TESAmmo;
struct AIProcess
{
bool SetCurrentAmmo(TESAmmo* apAmmo) noexcept;
void KnockExplosion(Actor* apActor, const NiPoint3* aSourceLocation, float afMagnitude);
void* unk0;
MiddleProcess* middleProcess;
void* unk8;
void* packageLock;
struct TESPackage* package;
uint32_t unk10[7];
uint32_t unk34[8];
float unk54;
uint32_t unk58[4];
TESForm* equippedObject[2];
uint8_t pad88[0x137 - 0x88];
int8_t movementType;
};
struct HighProcessData
{
uint8_t pad0[0x218];
char* strVoiceSubtitle;
GameArray<std::tuple<uint32_t, void*>> KnowledgeArray; // BSTuple, std::tuple is prolly wrong
};
static_assert(offsetof(AIProcess, movementType) == 0x137);