F4MP/codigos originales/tiltedcode/Code/client/Games/Misc/Lock.h

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#pragma once
struct Lock
{
enum class Flag : uint8_t
{
kNone = 0,
kLocked = 1 << 0,
kLeveled = 1 << 2
};
void SetLock(bool aIsLocked) noexcept;
bool IsLocked() const noexcept
{
return (flags & static_cast<uint8_t>(Flag::kLocked)) != 0;
}
uint8_t lockLevel;
uint8_t pad1[7];
void* unk8;
uint8_t flags;
uint8_t pad11[3];
uint32_t numberOfTries;
};
static_assert(sizeof(Lock) == 0x18);