#pragma once

#include <Forms/TESForm.h>

#include <Components/TESFullName.h>

struct TESWorldSpace : TESForm
{
    // aX and aY are coordinates, not positions
    TESObjectCELL* LoadCell(int32_t aXCoordinate, int32_t aYCoordinate) noexcept;

    TESFullName fullName;
};
