#include <Structs/AnimationGraphDescriptorManager.h>
#include <Structs/Skyrim/AnimationGraphDescriptor_HorkerRootBehavior.h>

AnimationGraphDescriptor_HorkerRootBehavior::AnimationGraphDescriptor_HorkerRootBehavior(AnimationGraphDescriptorManager& aManager)
{
    enum Variables
    {
        kiSyncIdleLocomotion = 0,
        kblendDefault = 1,
        kfMinSpeed = 2,
        kSpeed = 3,
        kiSyncTurnState = 4,
        kiSyncForwardState = 5,
        kTurnDelta = 6,
        kfMinTurnDelta = 7,
        kturnSpeedMult = 8,
        kiCombatStance = 9,
        ktest = 10,
        kbHeadTrackingOn = 11,
        kTargetLocation = 12,
        kFootIKEnable = 13,
        km_onOffGain = 14,
        km_groundAscendingGain = 15,
        km_groundDescendingGain = 16,
        km_footPlantedGain = 17,
        km_footRaisedGain = 18,
        km_footUnlockGain = 19,
        km_worldFromModelFeedbackGain = 20,
        km_errorUpDownBias = 21,
        km_alignWorldFromModelGain = 22,
        km_hipOrientationGain = 23,
        km_footPlantedAnkleHeightMS = 24,
        km_footRaisedAnkleHeightMS = 25,
        km_maxAnkleHeightMS = 26,
        km_minAnkleHeightMS = 27,
        kblendFast = 28,
        kbAnimationDriven = 29,
        kbAllowRotation = 30,
        kbHeadTracking = 31,
        kbDisableHeadTrack = 32,
        kIsRecoiling = 33,
        kIsStaggering = 34,
        kIsAttacking = 35,
        kbIsWolf = 36,
        kstaggerMagnitude = 37,
        kIsBleedingOut = 38,
        kbIsSynced = 39,
        kbEquipOk = 40,
        kbCanHeadTrack = 41,
        kblendSlow = 42,
        kisIdleSitting = 43,
        kbMirroredAttack = 44,
        kiState = 45,
        kiState_HorkerDefault = 46,
        kbSkeeverLunge = 47,
        kiCharacterSelector = 48,
        kDirection = 49,
        kiIsCanine = 50,
        kiTurnMirrored = 51,
        kIsAttackReady = 52,
        kTurnDeltaDamped = 53,
        kIsBashing = 54,
        kwalkBackRate = 55,
        kiState_HorkerSwimDefault = 56,
        kiGetUpType = 57,
        kiState_CowDefault = 58,
        kiState_DogDefault = 59,
        kiState_WolfDefault = 60,
        kiState_SabreCatDefault = 61,
        kiState_SkeeverDefault = 62,
        kiState_SkeeverLunge = 63,
        kiState_HorseDefault = 64,
        kiState_BearDefault = 65,
        kiState_DeerDefault = 66,
        kiState_GoatDefault = 67,
        kiState_MammothDefault = 68,
        kiState_HorseSprint = 69,
        kiSyncSprintState = 70,
        kfTwistDirection = 71,
        kOldDirection = 72,
        kSpeedSampled = 73,
        kbNoHeadTrack = 74,
        kcamerafromx = 75,
        kcamerafromy = 76,
        kcamerafromz = 77,
        kwalkBackSpeedMult = 78,
        kiMovementSpeed = 79,
        kIsSideAttacking = 80,
        kisIdleLay = 81,
        kstaggerDirection = 82,
        kbFootIKEnable = 83,
        kiState_CowSwimDefault = 84,
        kiState_BearSwimDefault = 85,
        kisSwimming = 86,
        kisMoving = 87,
        kbForceIdleStop = 88,
        kiState_DeerDefaultRun = 89,
    };

    uint64_t key = 6046020211772183226;

    AnimationGraphDescriptorManager::Builder s_builder(
        aManager, key,
        AnimationGraphDescriptor(
            {
                kbHeadTrackingOn,
                kbAnimationDriven,
                kbAllowRotation,
                kbHeadTracking,
                kbDisableHeadTrack,
                kIsRecoiling,
                kIsStaggering,
                kIsAttacking,
                kbSkeeverLunge,
                kbFootIKEnable,
                kisMoving,
            },
            {
                kSpeed,
                kTurnDelta,
                kturnSpeedMult,
                kDirection,
                kTurnDeltaDamped,
                kSpeedSampled,
                kwalkBackSpeedMult,
            },
            {
                kiSyncSprintState,
                kiSyncIdleLocomotion,
                kiSyncTurnState,
                kiSyncForwardState,
                kiMovementSpeed,
                kiCombatStance,
                kiState,
            }));
}
