#pragma once

/**
 * @brief Dispatched whenever the client spawns a new actor.
 *
 * Not to be confused with added event, this event represents a form that the mod created.
 */
struct ActorSpawnedEvent
{
    explicit ActorSpawnedEvent(const uint32_t aFormId, const entt::entity aEntity)
        : FormId(aFormId)
        , Entity(aEntity)
    {
    }

    uint32_t FormId;
    entt::entity Entity;
};
