#pragma once

#include "Message.h"

struct NotifyPlayerDialogue final : ServerMessage
{
    static constexpr ServerOpcode Opcode = kNotifyPlayerDialogue;

    NotifyPlayerDialogue()
        : ServerMessage(Opcode)
    {
    }

    void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
    void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;

    bool operator==(const NotifyPlayerDialogue& achRhs) const noexcept { return GetOpcode() == achRhs.GetOpcode() && Name == achRhs.Name && Text == achRhs.Text; }

    TiltedPhoques::String Name{};
    TiltedPhoques::String Text{};
};
