#pragma once

#include "Message.h"

#include <Structs/GameId.h>

struct NotifyPlayerJoined final : ServerMessage
{
    static constexpr ServerOpcode Opcode = kNotifyPlayerJoined;

    NotifyPlayerJoined()
        : ServerMessage(Opcode)
    {
    }

    virtual ~NotifyPlayerJoined() = default;

    void SerializeRaw(TiltedPhoques::Buffer::Writer& aWriter) const noexcept override;
    void DeserializeRaw(TiltedPhoques::Buffer::Reader& aReader) noexcept override;

    bool operator==(const NotifyPlayerJoined& acRhs) const noexcept { return GetOpcode() == acRhs.GetOpcode() && PlayerId == acRhs.PlayerId && Username == acRhs.Username && WorldSpaceId == acRhs.WorldSpaceId && CellId == acRhs.CellId && Level == acRhs.Level; }

    uint32_t PlayerId{};
    String Username{};
    GameId WorldSpaceId{};
    GameId CellId{};
    uint16_t Level{};
};
