#pragma once

#include "Structs/GameId.h"

/**
 * @brief Dispatched when a player leaves a certain cell, be it exterior or interior.
 */
struct PlayerLeaveCellEvent
{
    PlayerLeaveCellEvent(const GameId aOldCell)
        : OldCell(aOldCell)
    {
    }

    GameId OldCell;
};
